

An appendix containing a selection of antagonists your ghost hunters may come to face.The book's 8-page introduction on pages 3–10 provides an overview of the contents and the significance of artifacts within the game.A wide array of story hooks and rich storytelling advice for those who wish to run a game of Ghost Hunters set alongside any of the World of Darkness games.Alongside them, those hunters who would track, cage, and study the dead. Playable options among the hunters that fight with bullets and blades, and those who fight with belief and supernatural power.A broad, deep history of ghost hunter cells, and catalogue of weapons and artifacts ghost hunters might use in the World of Darkness.We are ghost hunters, and regardless of our motives, it is our task to ensure the dead may no longer torture the living.


Others believe they’re doing God’s work, or with every hunt, their knowledge of the paranormal world increases. Others hunt for the renown and to put down the homicidal dead. Some believe we’re laying them to a deserved rest. It is our role to hunt these spirits down. They watch us, they torment us, they play with us, they find themselves locked in Sisyphean cycles, where the only respite comes through the haunting of the living. The serial killer, who never made his tally complete in life, now determined to possess the bodies of the living to continue his gruesome campaign. The murdered family, killed in a spree so violent their spirits couldn’t pass on to the hereafter, now wreaking an untampered revenge on anyone they find. The abandoned lover, waiting for her paramour to return, only to die, alone. Now available in PDF and print: World of Darkness: Ghost Hunters!
